On Monday, Year 5 used the game Fruit Ninja to practise their grid method for multiplication – Read here.
Yesterday, Year 4 used the game to practise their addition through partitioning – see here.
Today Year 3, used the game to help their subtraction using a number line.
Learning Objective: Develop and use written methods to record, support or explain addition and subtraction of two–digit and three–digit numbers
We focused on using a number line to practise finding the difference by counting on.
We looked at a couple of examples as a class making sure that children knew the right way to count on by working to the next whole ten and counting on from there. Once the children had all had a go on their whiteboards it was time to practise in a more interesting way.
To engage all the children I have found using some of the children’s favourite iPad game works wonders. Having used Angry Birds and Temple Run with some classes, Fruit Ninja was another popular game the children love playing which I wanted to use in Numeracy.
The aim of the game is simple, swipe your finger to slice the fruit and score points. What makes this game great is that it has a multiplayer option so two children can play each other trying to score the most points in 30 seconds. After the game is over – children find the difference between their scores.
Straight away the children were completely hooked, having the chance to play a game to generate their numbers had them focused so much more than a textbook. The competitive boys were trying to get their calculations solved quickly to then replay and beat their friends. Also I made sure that the children checked their answer with their partner in case any miscalculations were made.
The only problem was that the children were getting scores very close to each other. For the first couple of games this was ok as the children were getting used to the method. However to challenge them I changed the rules slightly. One partner started on 30 seconds the other on 20 seconds so one partner would have a ten second head start. They tried to catch up so were still focused however the results gave a bigger difference for the children to work out. On the next game they would swap so the other partner had a 10 second head start.
Another great way of using these fun and enjoyable games to motivate and engage the children in their lessons.